Overview
This is a mini-library that consists of 2 files only. It allows utilizing of DirectX 9 subsystem when drawing with SDL, similar to glSDL project. To enable this, you only have to include d3dSDL.h and d3dSDL.cpp to your project; this will result in that all graphics will be displayed using hardware 3D acceleration. This gives very noticeable performance boost for SDL surfaces with 32-bit colors and pixel alpha channel.
Licensing
The D3dSDL library is published under LGPL license. This means that you may use it in your commercial project with proprietary code, but you are obliged to mention the original name of the library, the project, and names of authors. Also you must publish (for free, as open source) any changes to the source code of the library. This will help us making CLUNK better.
Support
At this time, you may communicate with us directly via the SourceForge tracker.