Overview
The CLUNK C++ library provides support for real-time 3D sound generation. It puts virtually no limitations on the developer; people who is experienced on working with other solutions (such as SDL_Mixer or Creative OpenAL) will respect this advantage.
The library supports mixing of any number of sound channels and any number of objects that have sounds connected to them. The SDL library is used for sound output. The project is currently at beta testing stage, preparing to the first release.
Source code is provided in SVN repository of Battle Tanks project on SourceForge:
svn co https://clunk.svn.sourceforge.net/svnroot/clunk clunk
Licensing
The Clunk library is published under LGPL license. This means that you may use it in your commercial project with proprietary code, but you are obliged to mention the original name of the library, the project, and names of authors. Also you must publish (for free, as open source) any changes to the source code of the library. This will help us making CLUNK better.
Support and documentation
Documentation for Clunk library is avalble in: [html], [zip].
At this time, you may communicate with us directly via the SourceForge tracker.